Digital Innovation in Archaeology

Blurry draft of a photogrammetrically created image, depicting a close up of the Karyatid’s bust and the capital above her head as currently exhibited in an interior space.

Digital reconstruction of one of the Karyatides of the Erechtheion. Image by Flickr User wim hoppenbrouwers (CC BY-NC-ND 2.0)

Title: Digital Innovation in Archaeology

Subtitle & Tertiary Text: Practising Archaeology Series Vol. 5

 

Date: 3rd May 2023

Time: 4-6pm

Location: Lecture Theatre, Institute of Archaeology (36 Beaumont St, Oxford OX1 2PG)

 

The Heritage Partnerships Team is pleased to promote Innovation in Digital Archaeology. This event is organised with the support of the University of Oxford’s ASPECT Innovation Fellowship Programme and ESRC Impact Acceleration Account.

 

The aim of this event is to showcase how digital innovation can maximise impact in archaeological practice (broadly defined).

 

Barney Sloane, National Specialist Services Director at Historic England

‘Unpath’d Waters: Digital innovation for marine and maritime heritage in the UK’

 

Unpath’d Waters is one of five three-year ‘Towards a National Collection’ discovery projects funded by AHRC. It is seeking to explore, test and resolve challenges in linking marine and maritime heritage data across the UK, demonstrate the enhanced research potential through the use of AI and other digital tools, and create new ways of engaging audiences with that research potential. This presentation will outline the goals, research approaches and some of the successes so far of the project.

 

Javaria Abbasi, Historical and Cultural Consultant, Dream of Darkness; DPhil Candidate & Clarendon Scholar in Medieval & Modern Languages, Oxford

 

Javaria works as a Historical and Cultural Consultant for a Mexican indie video-game company, Dream of Darkness. Dream of Darkness is a cosmological horror game that transgresses popular myths about the 16th Century Spanish “Conquest” of Mexico to centre indigenous, queer, and women’s, perspectives. The video game is a collaboration with leading scholars of indigenous histories and archaeology (e.g. Mary E. Miller, Jonathan Truitt, Matthew Restall, among others) from the U.S. and the U.K.
Javaria will speak about how she uses her two passions —- indigenous history and gaming —- outside a purely academic context, and share practical advice for those interested in taking a less traditional route for impactful research. She will focus on what it means to be a public scholar as well as the advantages and disadvantages of translating her academic research to, and collaborating with, a non-specialist audience.

 

Dr John Hanson, Departmental Lecturer in Roman Archaeology, Faculty of Classics, University of Oxford

-‘Provoking’ better research and teaching using digital 3D models: A case-study from the Roman Empire

 

This talk will begin by exploring how recent theoretical models can be combined with the latest research to create new general models of how settlements operate and transform our understanding of the built environments of ancient cities, leading to productive interdisciplinary dialogues. It will then discuss how recent developments in digital 3D models can be used to not only revolutionize how we teach Roman Architecture, but also generate an increasingly sophisticated understanding of how structures acted as venues for social interactions, facilitating social networks and economic exchange. It will conclude by considering a number of ways in which these technologies can be improved.

 

Please register to attend here.